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Author Topic: Warfare AWP Lite Releases  (Read 20517 times)

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GossamerSolid

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Warfare AWP Lite Releases
« on: September 06, 2009, 03:18:17 AM »

News: Awp Warfare has its own homepage now!

www.awpwarfare.info <-- Homepage!

BUG TRACKER

I Have moved everything to MODDB just for the sake of organization and cleanliness.

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CHANGELOG:

Code: [Select]
    Warfare AWP Edition Changelog
------------------------------------

v1.53
-----

- All Mi-24's now have cannon ammo loaded at build

- Commanders can now remove buildings from the team menu (preliminary at this point)

- the AV-8B (Smart Bomb) has been added back in at $70000

- Occupational/Resistance forces have been decreased a bit more

- Forts/Airports are only worth 15 SV

- Officially supports 24 players

- A few small optimizations

KNOWN ISSUE
------------------

When removing a building, you can only do one at a time. Example: Remove a building, close the team menu and re-open the team menu to get rid of another building.

v1.51
-----

- Team Menu transfer funds slider bug fixed

- Repair/Fuel/Ammo trucks moved back to level 1 light factory

- Moved around the AC-130 turrets again for better positioning/protection from FF

- Upgrade prices raised slightly

- Moved an MG nest in Mogilevka

- Moved a camp at Chernarus Airfield

- Old Hatchback added to opfor depot as well

- GRAD is now back to level 3 light factory (was accidentally at level 0)

- Changed victory musics

- Mi-24 Multipurpose helicopter's main cannon has Ammo now

- Score for Town capture raised to 70
- Score for camp capture raised to 20
- Score for Town capture assist raised to 40

v1.50
-----

- Main Menu has been re-done completely
- The Upgrade Menu has been re-done
- The Team Menu has been re-done
- Introduced the Misc Menu which holds Terrain Grid, View Distance, etc

- Unit Camera is now available as an Asset (Has to be researched/upgraded first)

- Barracks has been organized from lowest price to highest price
- Heavy Factory has been organized from lowest price to highest price
- Light Factory has been organized from lowest price to highest price

- All Barracks units have been re-priced at 75% off their original prices
- Most Light Factory units have been re-priced at 50% off their original prices

- All upgrades don't require cash anymore, they only use Supplies now
- All upgrades have been repriced
- All upgrades now take a substantial amount of time to finish

- Towns required before air has been reduced to 10
- Total Towns held by the team is displayed in the Team Menu

- Repositioned the AC-130's turrets to more suitable places

- AC-130 now costs $60000
- A-10 now costs $42000
- Su-25 (Heavy Bomber) now costs $40000
- F-35B now costs $30000
- Osprey now costs $6500
- Su-34 now costs $45000
- Huey now costs $11000
- Ka-52 Mk.I costs $55000
- Ka-52 Mk.II costs $65000
- Su-25 (Vihkrs) costs $70000

- Pchela UAV moved to tech level 1

- Huey now has 28 FFARs
- AH-64 has 6 Mavericks instead of 8 Hellfires

- Terrain Grid in team menu correctly shows 50 instead of 25

- Fixed teamswap script so it once again works

- Fixed up the borders of the area off limits

- Orlovets Depot has been moved to a more suitable location
- Moved an MG nest in Mogilevka to a more suitable location

- Hatchback is now in the depot instead of a blank space

**************************
***NEW VEHICLE LOADOUTS***
**************************

Ka-52 Mk I
- 40 S-8 Rockets
- 6 Ch-29 AT Missiles
- 4 R-73 AA Missiles
- 720 Gsh302 Cannon

Ka-52 Mk II
- 80 S-8 Rockets
- 12 Ch-29 AT Missiles
- 8 R-73 AA Missiles
- 720 Gsh301 Cannon

AC-130
- GAU8 Cannon
- GAU8 Cannon
- D30/SPG9 Cannons

Su-25 (Vihkrs)
- 12 Vihkrs
- 720 Gsh301 Cannon
- 40 S-8 Rockets

Su-25 (Heavy Bomber)
- 1350 GAU8 AP Cannon
- 2 R-73 AA Missiles
- 16 GBU-12 LGBs

Mi24 V,P,D
- 2A42 replaced the YakB/Gsh302


v1.44 (1.05 of ArmA II Required)
-----
- This version of AWP Warfare now includes version 1.05 features

- Added the AH-64 Apache to Bluefor air

- AI Commander option removed

- Fixed MHQ being locked at the start of a match issue

- Moved Orlovets' east camp to a better location

- Mi24P now costs $27500
- AV8B (Multipurpose) now costs $37000
- A10 now costs $40000
- Su25 now costs $50000
- Kamov now costs $60000
- AH64D now costs $60000
- HMMWV Avenger costs $4500
- Shilka costs $4000
- MRLS costs $6800
- GRAD costs $5900
- AAVP costs $1350
- AC-130 costs $50000

- Repair, Fuel and Ammo trucks moved to level 3 tech

- Minimum towns for air has been increased to 15

- C130J has been converted into an AC-130

- Removed SPGs in Towns


**************************
***NEW VEHICLE LOADOUTS***
**************************

HMMWV Avenger
- 4 Sidewinder AA Missles
- Dual M2 Machinegun

Mi24 D & V
- 4 Light AT Missles
- Variable Aimed Cannon
- 120 Rockets
- 2 Igla AA Missle

Mi24 P
- 4 CH-29 AT Missles
- Fixed AP Cannon
- 80 Rockets
- 2 Igla AA Missle

AV8B
- 4 LGB
- AP Cannon
- 2 Sidewinders
- 14 Hydra Rockets

Ka-52
- Fixed Cannon (AP & HE)
- 6 Vihkrs AA & AT Missles
- 80 Rockets

Shilka
- Quad AA Cannon
- 4 Igla AA Missle

Su-25
- 12 GBU12
- GAU8 AP Cannon

A10
- GAU8 AP Cannon
- 4 Maverick AT Missle
- 14 Hydra Missles
- 4 GBU12 Bombs
- 2 Sidewinder AA Missles

AC-130
- 2 GAU8 AP Cannons
- 122mm HE Cannon

AH-64D
- 60 rockets
- 750 AP cannon
- 8 Hellfire AT Missles
- 4 Sidewinder AA Missles

v1.42
-----

- New Win Conditions: HQ, Light, Heavy and Air must be present or you lose

- A team can only hold a max of 20000 supplies at one time

- Resistance AA Teams will only have 1 AA troop instead of 3

- Vehicle Service Point Pange and Support Menu Range Reduced to 60m

- Fixed the out of bounds message (it still said 15 seconds when it was increased to 20)

- Northern MG emplacement at Stary Sobor repositioned

- RPG-7 Costs $350 VR Rounds cost $300 each
- M136 Costs $500 and the rounds cost $200 each
- RPG18 Costs $400 and the rounds cost $100 each
- RPG-7 VL and OG7 Rounds added to Bluefor
- SMAW HEAA rounds cost $500 each
- Stinger Rounds cost $400 each
- Strela Rounds cost $450 each
- Igla Rounds cost $550 each

- AH-1Z now costs $27500
- Tunguska now costs $10000

- Repositioned Initial Spawn Points and Respawn Points to help prevent Respawn Bug and exploiting

- Mi-7 Medevac (Bluefor) now correctly has 1 AI Slot
- Mi-7 (Rockets) now correctly has 1 AI Slot

- Orlovets has been added as capturable area
- Myshkino removed as capturable area

- Added T-34 back to the Opfor (that's for you Skullivan)

v1.41
-----
- Devil's Castle Depot Marker wasn't updating to the proper side when captured

- AV-8B (Smart Bomb) has been removed from Bluefor for balancing

- AH-1Z is now $25000
- AV-8B (LGB) is now $31000
- F-35B is now $28500
- A-10 is now $38000
- Su-25 (Smart Bomb) is now $34000
- Mi-24 (Anti Armor) is now $24000
- Su-25 (AT Missles) is now $36000
- Su-34 is now $40000

- Shilka is now $2300

- Moved BRDM2 and BRDM2 (AT Missle) to Level 2 and Level 3 Light, respectively

- Pchela and MQ-9 have corrected AI selection in the Purchase units screen, they are forced on

- All vehicles at the depots can no longer have ai

- UAV no longer has unlock function

- Death Time when going out of bounds has been upped to 20 seconds

v1.32
-----

- Fixed defences not auto manning

- Fixed MHQ not being able to be re-locked

- Fixed a rare issue where Myskino had 75/50 supplies

- Temporarily set the camp capture speed back to default due to fluctuating values

- Resistance flag has been properly set

- player slots reduced to 20 due to immense server side lag (requires optimization)

- Command Center range reduced to 5000m

- Mi-8 Ambulance (CDF) now has attach, eject cargo and HALO functions
- Mi-8 (CDF) now has eject cargo and HALO functions
- All transport based choppers now have eject cargo and HALO functions
« Last Edit: February 15, 2010, 06:36:44 PM by [AWP] GossamerSolid »

GossamerSolid

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Re: Warfare BE Lite [AWP] Version Releases
« Reply #1 on: September 06, 2009, 06:08:46 PM »
I've hit a few snags, namingly I happened to completely break the artillery system because you can no longer pick grid coordinates for a fire mission...

so the version won't be out for a while.


I'm probably going to release a hotfix for Rev1 so that AI is not on by default.

[AWP] StarbuXx

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Re: Warfare BE Lite [AWP] Version Releases
« Reply #2 on: September 07, 2009, 06:54:27 PM »
Amazeing Job Goss!!

This is pretty damn sweet that you are manufacturing our own game modes :) <3

GossamerSolid

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Re: Warfare BE Lite [AWP] Version Releases
« Reply #3 on: September 07, 2009, 07:16:22 PM »
I'm gonna be making a lot of changes very soon. School starts tommorow, but in my free time I will be working on the new version.


One feature that me and molson are lolling about is the ability to pick up planes using a helicopter...

NO NEED FOR AIRSTRIPS LOL

[AWP] StarbuXx

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Re: Warfare BE Lite [AWP] Version Releases
« Reply #4 on: September 07, 2009, 07:21:03 PM »
lolzz

GossamerSolid

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Re: Warfare AWP Lite Releases
« Reply #5 on: September 09, 2009, 06:56:57 PM »
Ok I believe I'm done version 1.0 of AWP Warfare.

Molson and I tested and it seemed to work, I'll contact a manager/leader tommorow so it's put up on the server!

[AWP] Capt.Clevinger

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Re: Warfare AWP Lite Releases
« Reply #6 on: September 09, 2009, 10:39:24 PM »
If you catch me while I'm online I'll be more than happy to perform the uploads :)

- Clev

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"Like We Really Need YOUR Support"

Al Capwn

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Re: Warfare AWP Lite Releases
« Reply #7 on: September 10, 2009, 10:33:56 AM »
Just host the file somewhere, where its always the same. That way we can check regularly (or I can write that script) to update the server when there is an update to the script. This makes more sense than xfiring it to people each time.

GossamerSolid

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Re: Warfare AWP Lite Releases
« Reply #8 on: September 10, 2009, 09:09:50 PM »
so I believe quite a few of you have been able to test out the current version.

Does anybody have comments/complaints/suggestions?


A Few I've heard so far is that the AI is still too hard and the AH-1Z costs too much.

[AWP] StarbuXx

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Re: Warfare AWP Lite Releases
« Reply #9 on: September 11, 2009, 12:50:26 AM »
We need to find away so that players are able to spawn at any of their control points across the map. imo.

That way meeting up with others isn't a hastle, and forgetting to click a spawn when you die, and warping all the way back to your main base is a HUGE pain in the ass.

just my two cents.

GossamerSolid

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Re: Warfare AWP Lite Releases
« Reply #10 on: September 11, 2009, 11:09:16 AM »
We need to find away so that players are able to spawn at any of their control points across the map. imo.

That way meeting up with others isn't a hastle, and forgetting to click a spawn when you die, and warping all the way back to your main base is a HUGE pain in the ass.

just my two cents.

I was thinking of making that a upgradable tech. Most players wouldn't want that right off the bat because it can make defending cities a pain in the ass.

I'm probably gonna make it like 25000 Supplies. Once you research it you can spawn at any camp you have.

[AWP] StarbuXx

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Re: Warfare AWP Lite Releases
« Reply #11 on: September 11, 2009, 11:16:00 AM »
Sounds sweet, so long as it isn't toooooo much credits. You don't want it to interfeer with the overall saveing to get other important tech.

I just think that with this mod, if we were to overcome all of the short commings of the main game, such as this (spawning way the f' away from anything), it will only make our server more popular.

While our mod is insanely great already, I think that if we really look for the downsides in the game, and rectify them, our popularity will increase 20 fold... Just saying... After all, you are the one doing all the work, so its easy for me to say.

<3 Goss. Keep up the good work buddy!

GossamerSolid

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Re: Warfare AWP Lite Releases
« Reply #12 on: September 11, 2009, 11:23:05 AM »
yeah I totally understand what you are saying.

I could make different levels of the tech:

Level 0 (What you start with): 500 Meters from camp spawn (what it's currently at)

Level 1 : 2000 Meters from camp spawn

Level 2: 5000 Meters from camp spawn

Level 3: 15000 Meters from camp spawn (entire map basically)



This can help end the whole chasing the enemy around if it happens.

Al Capwn

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Re: Warfare AWP Lite Releases
« Reply #13 on: September 11, 2009, 11:27:55 AM »
That actually sounds amazing. I can't wait til I get some free time so I get my hands on some of that code too

GossamerSolid

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Re: Warfare AWP Lite Releases
« Reply #14 on: September 11, 2009, 11:36:12 AM »
That actually sounds amazing. I can't wait til I get some free time so I get my hands on some of that code too

I'm looking at benny's .033 right now and there's a few things that I think are brilliant and that I will be porting over, I'll xfire you later.

Al Capwn

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Re: Warfare AWP Lite Releases
« Reply #15 on: September 11, 2009, 11:38:04 AM »
Alright well Im at school right now and xfire is blocked, so it'll have to be tonight when I get home

GossamerSolid

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Re: Warfare AWP Lite Releases
« Reply #16 on: September 11, 2009, 11:40:40 AM »
Alright well Im at school right now and xfire is blocked, so it'll have to be tonight when I get home

sounds like a plan, I may be going out tonight though so what time do you get back?

Al Capwn

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Re: Warfare AWP Lite Releases
« Reply #17 on: September 11, 2009, 11:46:02 AM »
I should be home around 6:30 I think

Molson

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Re: Warfare AWP Lite Releases
« Reply #18 on: September 11, 2009, 12:01:29 PM »
lolol this is what PMs are for
Draaaago!


[AWP] StarbuXx

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Re: Warfare AWP Lite Releases
« Reply #19 on: September 11, 2009, 12:29:05 PM »
haha no doubt. this thread went from being official to being one big pm. :P

If you're interested Goss, I can keep my eye out for little things that could be fixed... and bring them to your attention (such as this spawning deal).

Either way, I will have to start on it when I get my computer back up and running with a new graphics card... joy... and my computer is completely wipped, so i'll need to re download it again.

 

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